GUI applications are event driven, eg. the user pushes a button and an email is sent. The common way to do this is to create a TPushButton object and to instruct it to call you back when is was pushed:
class TMailApplication:
public TWindow
{
public:
TMailApplication() {
...
// create a pushbutton and...
TPushButton *btn = new TPushButton(this, "Send emailpush me");
// ... and tell it to call 'this->sendMail()' when it is pushed
CONNECT(btn->sigClicked, this, sendMail);
...
}
void sendMail() {
cout << "calling 'sendmail'" << endl;
...
}
};
The following happens here:
Below are some more examples to get the feel of it.
A feature which do I consider extremly cool is the TCLOSURE macro below. It mimics SmallTalk closures and allows you to write the code to be called back at the same place where you connect it to TSignal.
#include <toad/connect.hh>
struct TMySource
{
TSignal sigAction;
int value;
int getValue() { return value; }
};
struct TMyDestination
{
void doIt(int n) { cout << "doIt: " << n << endl; }
};
int
main()
{
TMySource *source = new TMySource();
source->value = 42;
TMyDestination *destination = new TMyDestination();
// ANSI C+ compatible call interface
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
connect(
source->sigAction, // when triggered
destination, &TMyDestination::doIt); // call method
connect_value_of(
source->sigAction, // when triggered
destination, &TMyDestination::doIt, // call method
source, &TMySource::getValue); // with the return value of method
connect_value_of(
source->sigAction, // when triggered
destination, &TMyDestination::doIt, // call method
&source->value); // with the return value of variable
connect_value(
source->sigAction, // when triggered
destination, &TMyDestination::doIt, // call method
source); // with the return value of 'getValue()'
// GNU C++ compatible call interface
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
CONNECT(
source->sigAction, // when triggered
destination, doIt); // call method
CONNECT_VALUE_OF(
source->sigAction, // when triggered
destination, doIt, // call method
source, getValue()); // with the return value of method
CONNECT_VALUE(
source->sigAction, // when triggered
destination, doIt, // call method
source); // with the return value of 'getValue()'
TCLOSURE2( // closure with two variables
source->sigAction, // the signal
dst, destination, // dst := destination
src, source, // src := source
dst->doIt(src->getValue()*10); // and execute this code
)
// triggering a signal
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
source->sigAction();
// disconnecting a signal
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
disconnect(source->sigAction); // remove all links
}